Stack Cost AI

Multiplayer And Online Game Developmentsmall scale stack.

For each requirement below, pick the option that fits your build — recommended first, then free and cheaper alternatives — or skip what your project doesn't need. Tap the info icon next to any requirement to see why it matters.

Dedicated Server Hosting (GameLift, Agones, Edgegap)

Pricing & free-tier limitsGameLift $0.086/hr c5.large + $0.05/GB egress, no free tier (pay-as-you-go) | Agones Free OSS + GKE $0.10/hr cluster + $0.046/vCPU-hr, $0.006/GB-hr nodes | Edgegap Free 500 server mins/mo (~8 hrs) then $0.12/hr per 2vCPU/4GB server + $0.09/GB egress | Hathora Free $25 credit/mo then $0.15/hr per server + $0.10/GB egress overage

Matchmaking Service (FlexMatch, Open Match)

Pricing & free-tier limitsUnity Matchmaker Free 10k MAU then $0.08/MAU ( $0.05/MAU >100k), first 100k matches free | Open Match Free OSS self-hosted ~$60-120/mo for 3x n1-standard-2 | FlexMatch $0.10/1000 match requests, first 1000/day free, $0.06/1000 >1M requests

Networking Library / Netcode SDK (Photon, Mirror)

Pricing & free-tier limitsPhoton $95/mo for 500 CCU, Free 20 CCU dev, $0.02/CCU/hr overage ($19/100 CCU buffer) | Mirror Free OSS (community-driven, self-hosted) | Normcore Free 10 CCU then $29/mo Starter 50 CCU, $0.03/CCU over | Enterprise $1850/mo for 5000 CCU + $0.01/CCU over

Real-time State Synchronization Service

Pricing & free-tier limitsPusher Free 200k msgs/day, 100 concurrent conn, then $29/mo 1M msgs/day 500 conn, $0.05/10k msgs over | Ably Free 6M msgs/mo, 200 conn, then $99/mo 10M msgs, $0.50 per million over + $0.25/GB | Centrifugo OSS Free self-host + $15/mo VPS | PubNub Free 200 MAU 1M msgs then $49/mo 500 MAU, $0.15/MAU over

Voice Chat Infrastructure for Multiplayer

Pricing & free-tier limitsVivox Free 5000 MAU then $0.02/MAU over ($0.015/MAU >50k), 3D positional included | Janus OSS Free self-host $30/mo VPS + TURN costs | Dissonance $100/mo per 1000 CCU, perpetual indie license $500 one-time | Dolby.io Free 10k mins/mo then $0.004/min + $0.015/GB egress

Relay / NAT Traversal (STUN/TURN) Service

Pricing & free-tier limitscoturn Free OSS self-host ~$20/mo + bandwidth $0.09/GB | Cloudflare Free 1000 GB-hours then $5/1000 GB-hours, $0.05/GB egress | Twilio $0.40/GB TURN bandwidth, no free beyond trial $15 credit | Xirsys Free 1GB then $10/mo 50GB + $0.15/GB over

Anti-Cheat Service

Pricing & free-tier limitsEasy Anti-Cheat Free with Epic Online Services (unlimited MAU), integration cost ~dev time | VAC Free with Steamworks (requires Steam Direct $100 fee) | BattlEye $1000/mo base for up to 10k CCU then $0.05/CCU over, enterprise $5k+/mo | AnyBrain $1500/mo for AI anti-cheat

DDoS Protection for Game Servers

Pricing & free-tier limitsAWS Shield Standard Free automatic L3/L4 | Spectrum $20/mo per game port + $1/GB over + $20/mo per app | Shield Advanced $3000/mo + $0.05/GB over + $0.10/10k req WAF over + data transfer | Magic Transit $5000/mo includes 10TB, then $0.05/GB over, $20k/yr Enterprise with 100TB

Monitoring & Telemetry for Dedicated Servers

Pricing & free-tier limitsPrometheus+Grafana Free OSS + $15/mo VPS + 10GB metrics ~$0 | New Relic Free 100GB ingest/mo then $0.30/GB over, $99/user/mo Pro | Datadog $15/host/mo Infra + $31/host/mo APM, first 100 custom metrics free then $0.05/metric over

In-Memory Database for Player Sessions (Redis)

Pricing & free-tier limitsUpstash Free 30MB storage, 10k cmds/day then $10/mo 1GB 100k cmds $0.20/100k over | Redis Cloud Free 30MB then $5/mo 100MB $0.20/100k ops | ElastiCache Serverless $0.125/GB-hr + $0.17/million ECPUs, ~$90/mo per 1GB always-on

Lobby & Session Management Service

Pricing & free-tier limitsEOS Lobbies Free unlimited sessions, 100 players/lobby | Nakama OSS Free self-host ~$40/mo + $0.02/CCU cloud (Heroic Cloud $79/mo 1k CCU) | Unity Lobby Free 1000 MAU then $0.08/CCU over, $0.05 >50k MAU | PlayFab Lobbies Free 100k MAU then $0.02/MAU over

Leaderboards & Ranking Infrastructure

Pricing & free-tier limitsLootLocker Free 10k MAU then $99/mo Pro 50k MAU + $0.05/MAU over, $0.01/10k leaderboard writes | Redis OSS Free self-host $10/mo VPS | Beamable Free 1000 MAU then $99/mo 10k MAU $0.01/MAU over | AccelByte Free 1k MAU then $999/mo 25k MAU $0.03/MAU over

Persistent Player Data Database (Player Profiles, Inventory)

Pricing & free-tier limitsDynamoDB 25GB free always, 25 WCU/RCU free, then $0.25/GB + $1.25/million WCU $0.25/million RCU | Supabase Free 500MB DB 2GB bandwidth then $25/mo 8GB + $0.125/GB over | Atlas Free 512MB then $57/mo 10GB M10 $0.10/GB over | CockroachDB Free 10GB then $0.50/GB + $0.10/million RUs

Real-time Messaging / In-Game Chat Infrastructure

Pricing & free-tier limitsSocket.io Free OSS + VPS $20/mo unlimited | Stream Free 25 MAU 1k messages then $499/mo 5k MAU $0.05/msg over | Ably Chat Free 6M msgs then $99/mo | Sendbird Free 100 MAU then $399/mo 1k MAU + $0.09/MAU over

Game Server Orchestration / Container Management

Pricing & free-tier limitsAgones Free OSS + GKE Autopilot $0.10/hr per cluster + $0.044/vCPU-hr $0.0045/GB-hr spot $0.016/vCPU-hr | EKS $0.10/hr cluster $0.034/vCPU-hr Fargate $0.004/GB-hr | GKE Standard $0.10/hr + node costs $0.046/vCPU-hr | GameLift Managed EKS $0.086/hr + EKS fees

CDN for Multiplayer Asset Patch Delivery

Pricing & free-tier limitsCloudflare Free unlimited BW (fair use) 100k cache purge then $20/mo Pro + $5/10M Workers req | Bunny $1/mo min + $0.01/GB NA/EU $0.03/GB Asia $0.01/10k req over | Fastly $50/mo min then $0.12/GB + $0.008/10k req over 2TB, $0.02/GB overage >1PB

Load Balancer for Game Server Fleet

Pricing & free-tier limitsHAProxy Free OSS + $10/mo VPS | Traefik Free OSS + $19/mo Cloud pilot | NGINX Cloud $22/mo 1M req + $0.002/1000 req over | AWS NLB $0.0225/hr ($16.20/mo) + $0.006/LCU-hr over ~$5/1M conn

Analytics & Event Tracking for Multiplayer Sessions

Pricing & free-tier limitsGameAnalytics Free unlimited events <50M MAU (fair use) then Enterprise custom $5k+/mo | PostHog Free 1M events/mo then $0.000248/event ($248/1M) over | Mixpanel Free 1M events 1k MTU then $28/mo Growth + $0.28/MTU over

Crash Reporting for Dedicated Servers & Clients

Pricing & free-tier limitsSentry Free 5k errors/mo, 10k transactions then $26/mo Team 50k errors $0.00039/error over | Backtrace Free 500 crash dumps then $100/mo 10k dumps $0.01/dump over | Datadog $15/host/mo + $0.20/1k error events over

Options and prices come straight from our research sheets for a small scale multiplayer and online game development project. Prices are estimates and change often — always confirm on the provider's page before committing.

How this small scale multiplayer and online game development checklist works.

Each requirement below is something a small scale multiplayer and online game development build typically needs. Pick one of the four researched options — recommended, free, cheaper or paid — add your own with "Other", or skip the requirement if your project doesn't need it. Nothing is mandatory; the plan on the right tracks what you've decided so nothing gets forgotten.

Your picks are saved in this browser automatically, so you can come back anytime. Options are researched per build level and refreshed as vendors change their plans — always verify details on the provider's page before committing.