Stack Cost AI

Multiplayer And Online Game Developmentprofessional stack.

For each requirement below, pick the option that fits your build — recommended first, then free and cheaper alternatives — or skip what your project doesn't need. Tap the info icon next to any requirement to see why it matters.

Dedicated Server Hosting (GameLift, Agones, Edgegap)

Pricing & free-tier limitsGameLift $0.086/hr c5.large + $0.05/GB egress, no free tier (pay-as-you-go) | Agones Free OSS + GKE $0.10/hr cluster + $0.046/vCPU-hr, $0.006/GB-hr nodes | Edgegap Free 500 server mins/mo (~8 hrs) then $0.12/hr per 2vCPU/4GB server + $0.09/GB egress | Hathora Free $25 credit/mo then $0.15/hr per server + $0.10/GB egress overage

Matchmaking Service (FlexMatch, Open Match)

Pricing & free-tier limitsUnity Matchmaker Free 10k MAU then $0.08/MAU ( $0.05/MAU >100k), first 100k matches free | Open Match Free OSS self-hosted ~$60-120/mo for 3x n1-standard-2 | FlexMatch $0.10/1000 match requests, first 1000/day free, $0.06/1000 >1M requests

Networking Library / Netcode SDK (Photon, Mirror)

Pricing & free-tier limitsPhoton $95/mo for 500 CCU, Free 20 CCU dev, $0.02/CCU/hr overage ($19/100 CCU buffer) | Mirror Free OSS (community-driven, self-hosted) | Normcore Free 10 CCU then $29/mo Starter 50 CCU, $0.03/CCU over | Enterprise $1850/mo for 5000 CCU + $0.01/CCU over

Real-time State Synchronization Service

Pricing & free-tier limitsPusher Free 200k msgs/day, 100 concurrent conn, then $29/mo 1M msgs/day 500 conn, $0.05/10k msgs over | Ably Free 6M msgs/mo, 200 conn, then $99/mo 10M msgs, $0.50 per million over + $0.25/GB | Centrifugo OSS Free self-host + $15/mo VPS | PubNub Free 200 MAU 1M msgs then $49/mo 500 MAU, $0.15/MAU over

Voice Chat Infrastructure for Multiplayer

Pricing & free-tier limitsVivox Free 5000 MAU then $0.02/MAU over ($0.015/MAU >50k), 3D positional included | Janus OSS Free self-host $30/mo VPS + TURN costs | Dissonance $100/mo per 1000 CCU, perpetual indie license $500 one-time | Dolby.io Free 10k mins/mo then $0.004/min + $0.015/GB egress

Relay / NAT Traversal (STUN/TURN) Service

Pricing & free-tier limitscoturn Free OSS self-host ~$20/mo + bandwidth $0.09/GB | Cloudflare Free 1000 GB-hours then $5/1000 GB-hours, $0.05/GB egress | Twilio $0.40/GB TURN bandwidth, no free beyond trial $15 credit | Xirsys Free 1GB then $10/mo 50GB + $0.15/GB over

Anti-Cheat Service

Pricing & free-tier limitsEasy Anti-Cheat Free with Epic Online Services (unlimited MAU), integration cost ~dev time | VAC Free with Steamworks (requires Steam Direct $100 fee) | BattlEye $1000/mo base for up to 10k CCU then $0.05/CCU over, enterprise $5k+/mo | AnyBrain $1500/mo for AI anti-cheat

DDoS Protection for Game Servers

Pricing & free-tier limitsAWS Shield Standard Free automatic L3/L4 | Spectrum $20/mo per game port + $1/GB over + $20/mo per app | Shield Advanced $3000/mo + $0.05/GB over + $0.10/10k req WAF over + data transfer | Magic Transit $5000/mo includes 10TB, then $0.05/GB over, $20k/yr Enterprise with 100TB

Monitoring & Telemetry for Dedicated Servers

Pricing & free-tier limitsPrometheus+Grafana Free OSS + $15/mo VPS + 10GB metrics ~$0 | New Relic Free 100GB ingest/mo then $0.30/GB over, $99/user/mo Pro | Datadog $15/host/mo Infra + $31/host/mo APM, first 100 custom metrics free then $0.05/metric over

In-Memory Database for Player Sessions (Redis)

Pricing & free-tier limitsUpstash Free 30MB storage, 10k cmds/day then $10/mo 1GB 100k cmds $0.20/100k over | Redis Cloud Free 30MB then $5/mo 100MB $0.20/100k ops | ElastiCache Serverless $0.125/GB-hr + $0.17/million ECPUs, ~$90/mo per 1GB always-on

Lobby & Session Management Service

Pricing & free-tier limitsEOS Lobbies Free unlimited sessions, 100 players/lobby | Nakama OSS Free self-host ~$40/mo + $0.02/CCU cloud (Heroic Cloud $79/mo 1k CCU) | Unity Lobby Free 1000 MAU then $0.08/CCU over, $0.05 >50k MAU | PlayFab Lobbies Free 100k MAU then $0.02/MAU over

Leaderboards & Ranking Infrastructure

Pricing & free-tier limitsLootLocker Free 10k MAU then $99/mo Pro 50k MAU + $0.05/MAU over, $0.01/10k leaderboard writes | Redis OSS Free self-host $10/mo VPS | Beamable Free 1000 MAU then $99/mo 10k MAU $0.01/MAU over | AccelByte Free 1k MAU then $999/mo 25k MAU $0.03/MAU over

Persistent Player Data Database (Player Profiles, Inventory)

Pricing & free-tier limitsDynamoDB 25GB free always, 25 WCU/RCU free, then $0.25/GB + $1.25/million WCU $0.25/million RCU | Supabase Free 500MB DB 2GB bandwidth then $25/mo 8GB + $0.125/GB over | Atlas Free 512MB then $57/mo 10GB M10 $0.10/GB over | CockroachDB Free 10GB then $0.50/GB + $0.10/million RUs

Real-time Messaging / In-Game Chat Infrastructure

Pricing & free-tier limitsSocket.io Free OSS + VPS $20/mo unlimited | Stream Free 25 MAU 1k messages then $499/mo 5k MAU $0.05/msg over | Ably Chat Free 6M msgs then $99/mo | Sendbird Free 100 MAU then $399/mo 1k MAU + $0.09/MAU over

Game Server Orchestration / Container Management

Pricing & free-tier limitsAgones Free OSS + GKE Autopilot $0.10/hr per cluster + $0.044/vCPU-hr $0.0045/GB-hr spot $0.016/vCPU-hr | EKS $0.10/hr cluster $0.034/vCPU-hr Fargate $0.004/GB-hr | GKE Standard $0.10/hr + node costs $0.046/vCPU-hr | GameLift Managed EKS $0.086/hr + EKS fees

CDN for Multiplayer Asset Patch Delivery

Pricing & free-tier limitsCloudflare Free unlimited BW (fair use) 100k cache purge then $20/mo Pro + $5/10M Workers req | Bunny $1/mo min + $0.01/GB NA/EU $0.03/GB Asia $0.01/10k req over | Fastly $50/mo min then $0.12/GB + $0.008/10k req over 2TB, $0.02/GB overage >1PB

Load Balancer for Game Server Fleet

Pricing & free-tier limitsHAProxy Free OSS + $10/mo VPS | Traefik Free OSS + $19/mo Cloud pilot | NGINX Cloud $22/mo 1M req + $0.002/1000 req over | AWS NLB $0.0225/hr ($16.20/mo) + $0.006/LCU-hr over ~$5/1M conn

Analytics & Event Tracking for Multiplayer Sessions

Pricing & free-tier limitsGameAnalytics Free unlimited events <50M MAU (fair use) then Enterprise custom $5k+/mo | PostHog Free 1M events/mo then $0.000248/event ($248/1M) over | Mixpanel Free 1M events 1k MTU then $28/mo Growth + $0.28/MTU over

Crash Reporting for Dedicated Servers & Clients

Pricing & free-tier limitsSentry Free 5k errors/mo, 10k transactions then $26/mo Team 50k errors $0.00039/error over | Backtrace Free 500 crash dumps then $100/mo 10k dumps $0.01/dump over | Datadog $15/host/mo + $0.20/1k error events over

Authentication & Identity Service for Multiplayer

Pricing & free-tier limitsEOS Auth Free unlimited MAU, all platforms + cross-play | Supabase Auth Free 50k MAU then $0.00325/MAU over ($25/mo Pro) | Firebase Auth Free 50k MAU then $0.0055/MAU over ($0.01/MAU SAML) | Auth0 Free 25k MAU then $35/mo 500 MAU $0.15/MAU over + $0.10/MAU enterprise conn

Text Chat Moderation & Filtering

Pricing & free-tier limitsOSS list Free + self-host $10/mo | Hive Free 1k requests/mo then $99/mo 25k requests $0.002/request over | Two Hat $1000/mo base 1M messages + $0.001/msg over + $2500 onboarding | Spectrum $2000/mo 500k msgs + $0.003/msg over

Replay Recording & Storage Infrastructure

Pricing & free-tier limitsS3 Free 5GB S3 Standard 2000 PUT then $0.023/GB/mo + $0.0004/1k PUT $0.09/GB egress over | MinIO Free OSS + disk $0.015/GB VPS | B2 Free 10GB then $0.006/GB/mo + $0.01/GB download over | R2 Free 10GB + 10M Class A ops then $0.015/GB + $4.50/million ops over

Spectator / Observer Mode Infrastructure

Pricing & free-tier limitsWebRTC self Free OSS ~$30/mo infra | Mux Free $20 credit then $0.04/min live ingest + $0.0032/min delivered $0.008/GB over | Dolby.io $0.004/min/participant + $0.015/GB egress, first 10k mins free | Theta $0.0015/min delivery, first 1000 hrs free

Lag Compensation & Deterministic Simulation Hosting

Pricing & free-tier limitsFishNet/Mirror/Nakama Free OSS self-host + ~$50/mo | Photon Quantum $95/mo 100 CCU, Free 20 CCU dev, $0.05/CCU/hr over | coherence Free 10 CCU then $250/mo 100 CCU + $0.02/CCU over | Netcode for GameObjects cloud $375/mo 1000 CCU

Bot / AI Player Hosting for Match Filling

Pricing & free-tier limitsSelf-host Free OSS + $20/mo VPS per 20 bots | Lambda Free 1M req + 400k GB-sec then $0.20/1M req + $0.00001667/GB-sec over | Cloud Run Free 2M req 360k vCPU-sec then $0.00002400/vCPU-sec $0.0000025/GB-sec | Hathora $0.15/hr per bot server $0.10/GB over

Global Fleet Management / Multi-Region Orchestration

Pricing & free-tier limitsAgones Multi-Cluster Free OSS + $0.10/hr per cluster + nodes | Edgegap $0.12/hr per deployment multi-region + $0.02/GB cross-region | Global Accelerator $0.025/hr + $0.015/GB processed + $0.01/GB DTO $0.05/GB over 10TB

Backup & Disaster Recovery for Player Data

Pricing & free-tier limitsRestic Free OSS + B2 $0.006/GB/mo backup, $0.01/GB restore | AWS Backup Free none, $0.05/GB-mo warm + $0.10/GB restore + $0.15/GB over cross-region | Veeam $11/instance/mo + storage $0.023/GB | Bacula OSS Free + infra $20/mo

Secrets Management for Server Credentials

Pricing & free-tier limitsDoppler Free 100 secrets 5 users then $12/user/mo Pro 500 secrets $0.10/secret over | Vault OSS Free self-host $15/mo + HCP Vault $0.03/hr $0.03/10k ops over | AWS Secrets $0.40/secret/mo + $0.05/10k API calls | Azure Key Vault $0.03/10k ops Standard $1/key/mo HSM

CI/CD for Dedicated Server Builds (Windows/Linux)

Pricing & free-tier limitsGitHub Free 2000 mins/mo Linux 200 mins Win/Mac then $0.008/min Linux $0.016/min Win over, $0.25/GB cache over 10GB | GitLab Free 400 mins then $19/user/mo Premium 1000 mins $0.008/min over | Buildkite Free 1 user then $15/user/mo + $0.01/min agent $0.008/min over

Firewall & Network Security for Game Servers

Pricing & free-tier limitsUFW/iptables Free OSS + VPS | AWS WAF $5/mo per ACL + $1/rule/mo + $0.60/million req over + $3k Shield Adv | Cloudflare Spectrum $20/mo per proxied TCP/UDP service + $1/GB over (first 5GB free) | Akamai Prolexic $3000/mo min + $0.05/GB over + $5000 onboarding

Options and prices come straight from our research sheets for a professional multiplayer and online game development project. Prices are estimates and change often — always confirm on the provider's page before committing.

How this professional multiplayer and online game development checklist works.

Each requirement below is something a professional multiplayer and online game development build typically needs. Pick one of the four researched options — recommended, free, cheaper or paid — add your own with "Other", or skip the requirement if your project doesn't need it. Nothing is mandatory; the plan on the right tracks what you've decided so nothing gets forgotten.

Your picks are saved in this browser automatically, so you can come back anytime. Options are researched per build level and refreshed as vendors change their plans — always verify details on the provider's page before committing.