Stack Cost AI

Graphics And Renderingsmall scale stack.

For each requirement below, pick the option that fits your build — recommended first, then free and cheaper alternatives — or skip what your project doesn't need. Tap the info icon next to any requirement to see why it matters.

GPU Build Farm for Shader Compilation

Pricing & free-tier limitsFree: GitHub 2000 min CPU, no GPU. A10G $0.75/hr (G5.xlarge $1.006/hr on-demand, spot $0.35-0.55/hr), A100 $1.50/hr (p4d 8x $32.77/hr). Overage: ~$45 for 60 hrs A10G, ~$550/mo for 100 hrs A100 24/7

Shader Compilation Cache Storage

Pricing & free-tier limitsS3 $0.023/GB-mo storage ($23/TB), $0.09/GB egress, $0.005/1k PUT. R2 Free 10GB storage + 10M Class A + 10M Class B ops/mo, then $0.015/GB-mo + $4.50/M ops. B2 Free 10GB then $0.006/GB-mo. Overage $23/TB-mo S3

Texture Compression Service

Pricing & free-tier limitsBasis Universal Free/MIT unlimited. Crunch Free. AWS Lambda compute 400k GB-s free then $0.00001667/GB-s + $0.20/M req. Substance Automation $22/user/mo + $5/core-hr (100 credits inc). Overage ~$0.04 per 1k textures compressed

Asset Storage for Textures/Models (Large Binaries)

Pricing & free-tier limitsS3 $0.023/GB-mo = $23/TB-mo egress $0.09/GB. Git LFS Free 1GB storage + 1GB bw then $5/mo per 50GB pack. Perforce Cloud Free 5 users/5GB then $39/user/mo. R2 Free 10GB then $0.015/GB ($15/TB) zero egress. Wasabi $6.99/TB no egress

Texture Streaming CDN / Asset Delivery

Pricing & free-tier limitsR2 Free 10GB store / 10M reads / unlimited egress, then $0.015/GB store + egress free. BunnyCDN $1/mo min + $0.01/GB NA/EU ($10/TB), $0.03 APAC ($30/TB). CloudFront Free 1TB 12mo then $0.085/GB ($85/TB) + $0.01/10k req. Overage: $10/TB Bunny vs $85/TB CF

GPU Profiling & Debugging Infrastructure

Pricing & free-tier limitsRenderDoc Free unlimited OSS MIT. Nsight Graphics Free unlimited. PIX Free included Win SDK. Tracy OSS free self-host VM $10/mo. Paid support: Intel GPA $499/yr per seat priority. Qualcomm free. Overage $0 all client-side

Render Farm for Lightmap Baking / Lightmass

Pricing & free-tier limitsDeadline Free 10 render nodes perpetual. License after $0.12/hr per worker (~$48/mo per node 25% util). G5.xlarge $1.006/hr OD spot $0.35/hr. GarageFarm $50 free then $0.50/GHz-hr. Overage effective $0.87/hr = $0.12 Deadline + $0.75 GPU A10G

Material Library Hosting (Substance / PBR)

Pricing & free-tier limitsSubstance 3D Standard $22/mo per user ($219.88/yr). Steam $19.90/mo Indie. Enterprise $99.99/mo 100 Substance credits/mo + $22/user. AmbientCG Free unlimited CC0. Quixel Free with UE. Overage $25 per 100 extra Substance credits

Version Control for Art Assets (Large Binaries)

Pricing & free-tier limitsPerforce Cloud Free 5 users + 5 workspaces + standard support, then $39/user/mo billed $390/yr. GitHub LFS free 1GB +1GB bw then $5/mo per 50GB pack. Unity Version Control free 3u/5GB then $6.95/user/mo. Overage +$39/user

Crash Reporting for GPU / Rendering Crashes

Pricing & free-tier limitsSentry Free 5k errors + 1k replays + 10k perf txns. Team $26/mo 50k errors, Business $80/mo 100k. Overage $0.00035/event ($0.35/1k). Backtrace Free 1000 objects/mo then $23/mo base + $0.0008/dump. Self-host Crashpad free + $15/mo VM

CI/CD for Graphics Pipeline (Build Automation)

Pricing & free-tier limitsGitHub Free 2000 min CPU + 500MB cache + 0.5GB Packages. Team $4/user/mo 3k min. Enterprise $21/user/mo 50k min. GPU runner self-host EC2 G5 $1/hr. Buildkite free 1 concurrency then $15/agent/mo. TeamCity free 3 agents then $299/yr addl 3 agents. Overage $0.008/min hosted, GPU $0.016/min

Real-time Shader Build CI / Distributed Compilation

Pricing & free-tier limitsIncredibuild free trial 30d + free 8 cores local. Cloud $0.08/core-hr min $40/mo pkg = 500 core-hrs. FASTBuild MIT free. S3 shader cache $0.023/GB. Overage ~$0.45 per 1k shader variants compiled

Asset Processing Pipeline / Derived Data Cache (DDC)

Pricing & free-tier limitsS3 DDC $0.023/GB-mo (typical project 500GB = $11.50/mo). R2 Free 10GB then $0.015/GB $7.50 for 500GB. Redis Cloud free 30MB then $0.25/GB-hr ~$15/mo 1GB. ElastiCache Serverless $0.125/hr base + $0.125/GB-hr data. Overage $0.20 per GB DDC miss rebuild compute

Texture Streaming Analytics & Monitoring

Pricing & free-tier limitsGrafana Cloud free 10k metrics + 50GB logs + 50GB traces. Prometheus self-host free + $10/mo VM. Datadog Infra $15/host + APM $31/host = $46/host/mo. Overage $0.10 per 1k custom metrics, logs $0.10/GB ingested

GPU Performance Monitoring & Telemetry

Pricing & free-tier limitsDCGM/Nsight free. Netdata free 5 nodes then Pro $8/node/mo 20 nodes inc. Datadog $28.50/GPU/mo + $15/host infra. Grafana Cloud Pro $29/mo 10k series + $8 per 1k extra. Overage $0.60 per addl GPU-hr telemetry ingest

Automated Visual Regression / Screenshot Testing

Pricing & free-tier limitsApplitools free 100 checkpoints/mo then $0.06/check. Enterprise $299/mo 10k checks + $0.04 over. Chromatic free 5k snapshots then $149/mo 25k + $0.02 over. S3 baseline 50GB $1.15/mo. Overage compute $0.04 per screenshot compare 0.1 vCPU-sec

Material Validation & Compliance Checks

Pricing & free-tier limitsglTF Validator free unlimited. Substance Automation 10 free credits then $0.15/credit + $22/user/mo base. ArtEngine $99/mo Pro includes 1000 validations then $0.05/validation. Overage SAT ~$50 per 1k material scans

Level of Detail (LOD) Generation Service

Pricing & free-tier limitsSimplygon Free 1000 LODs/mo. Steam license $399 one-time perpetual. Cloud $250/mo base includes 10k LODs then $0.02 per LOD. InstaLOD Studio $1,099/yr per seat. MeshOptimizer free MIT. Overage $0.02 per 10k tri mesh reduction

Asset Bundle / Pak File Build Infrastructure

Pricing & free-tier limitsUnrealPak free. Unity Cloud Build free 500 min/mo then $0.08/min. S3 bundle storage $0.023/GB per patch (2GB patch = $0.046). R2 $0.015/GB. CloudFront delivery $0.085/GB. Overage $23 per TB bundle storage + $85 per TB egress CF vs $0 R2 egress free

Options and prices come straight from our research sheets for a small scale graphics and rendering project. Prices are estimates and change often — always confirm on the provider's page before committing.

How this small scale graphics and rendering checklist works.

Each requirement below is something a small scale graphics and rendering build typically needs. Pick one of the four researched options — recommended, free, cheaper or paid — add your own with "Other", or skip the requirement if your project doesn't need it. Nothing is mandatory; the plan on the right tracks what you've decided so nothing gets forgotten.

Your picks are saved in this browser automatically, so you can come back anytime. Options are researched per build level and refreshed as vendors change their plans — always verify details on the provider's page before committing.