Graphics And Rendering — hobby stack.
For each requirement below, pick the option that fits your build — recommended first, then free and cheaper alternatives — or skip what your project doesn't need. Tap the info icon next to any requirement to see why it matters.
GPU Build Farm for Shader Compilation
Automates testing and deploying your code. Saves enormous time and prevents “works on my machine” releases.Pricing & free-tier limitsFree: GitHub 2000 min CPU, no GPU. A10G $0.75/hr (G5.xlarge $1.006/hr on-demand, spot $0.35-0.55/hr), A100 $1.50/hr (p4d 8x $32.77/hr). Overage: ~$45 for 60 hrs A10G, ~$550/mo for 100 hrs A100 24/7
Shader Compilation Cache Storage
Where you keep files users upload or you serve — images, videos, documents — and how fast they reach visitors around the world.Pricing & free-tier limitsS3 $0.023/GB-mo storage ($23/TB), $0.09/GB egress, $0.005/1k PUT. R2 Free 10GB storage + 10M Class A + 10M Class B ops/mo, then $0.015/GB-mo + $4.50/M ops. B2 Free 10GB then $0.006/GB-mo. Overage $23/TB-mo S3
Texture Compression Service
A piece of your stack you may or may not need, depending on scope. Pick the option that fits — or skip it if your project doesn’t require this capability yet.Pricing & free-tier limitsBasis Universal Free/MIT unlimited. Crunch Free. AWS Lambda compute 400k GB-s free then $0.00001667/GB-s + $0.20/M req. Substance Automation $22/user/mo + $5/core-hr (100 credits inc). Overage ~$0.04 per 1k textures compressed
Asset Storage for Textures/Models (Large Binaries)
Where you keep files users upload or you serve — images, videos, documents — and how fast they reach visitors around the world.Pricing & free-tier limitsS3 $0.023/GB-mo = $23/TB-mo egress $0.09/GB. Git LFS Free 1GB storage + 1GB bw then $5/mo per 50GB pack. Perforce Cloud Free 5 users/5GB then $39/user/mo. R2 Free 10GB then $0.015/GB ($15/TB) zero egress. Wasabi $6.99/TB no egress
Texture Streaming CDN / Asset Delivery
Where you keep files users upload or you serve — images, videos, documents — and how fast they reach visitors around the world.Pricing & free-tier limitsR2 Free 10GB store / 10M reads / unlimited egress, then $0.015/GB store + egress free. BunnyCDN $1/mo min + $0.01/GB NA/EU ($10/TB), $0.03 APAC ($30/TB). CloudFront Free 1TB 12mo then $0.085/GB ($85/TB) + $0.01/10k req. Overage: $10/TB Bunny vs $85/TB CF
GPU Profiling & Debugging Infrastructure
Powers AI features — model access, embeddings, and inference. Costs scale with usage, so watch the meter.Pricing & free-tier limitsRenderDoc Free unlimited OSS MIT. Nsight Graphics Free unlimited. PIX Free included Win SDK. Tracy OSS free self-host VM $10/mo. Paid support: Intel GPA $499/yr per seat priority. Qualcomm free. Overage $0 all client-side
Render Farm for Lightmap Baking / Lightmass
A piece of your stack you may or may not need, depending on scope. Pick the option that fits — or skip it if your project doesn’t require this capability yet.Pricing & free-tier limitsDeadline Free 10 render nodes perpetual. License after $0.12/hr per worker (~$48/mo per node 25% util). G5.xlarge $1.006/hr OD spot $0.35/hr. GarageFarm $50 free then $0.50/GHz-hr. Overage effective $0.87/hr = $0.12 Deadline + $0.75 GPU A10G
Material Library Hosting (Substance / PBR)
Where your code actually runs and serves requests. Picking the right host affects speed, scaling, and how much ops work you do.Pricing & free-tier limitsSubstance 3D Standard $22/mo per user ($219.88/yr). Steam $19.90/mo Indie. Enterprise $99.99/mo 100 Substance credits/mo + $22/user. AmbientCG Free unlimited CC0. Quixel Free with UE. Overage $25 per 100 extra Substance credits
Version Control for Art Assets (Large Binaries)
Where your source code lives and is collaborated on. Non-negotiable for any team or serious project.Pricing & free-tier limitsPerforce Cloud Free 5 users + 5 workspaces + standard support, then $39/user/mo billed $390/yr. GitHub LFS free 1GB +1GB bw then $5/mo per 50GB pack. Unity Version Control free 3u/5GB then $6.95/user/mo. Overage +$39/user
Crash Reporting for GPU / Rendering Crashes
Powers AI features — model access, embeddings, and inference. Costs scale with usage, so watch the meter.Pricing & free-tier limitsSentry Free 5k errors + 1k replays + 10k perf txns. Team $26/mo 50k errors, Business $80/mo 100k. Overage $0.00035/event ($0.35/1k). Backtrace Free 1000 objects/mo then $23/mo base + $0.0008/dump. Self-host Crashpad free + $15/mo VM
CI/CD for Graphics Pipeline (Build Automation)
Automates testing and deploying your code. Saves enormous time and prevents “works on my machine” releases.Pricing & free-tier limitsGitHub Free 2000 min CPU + 500MB cache + 0.5GB Packages. Team $4/user/mo 3k min. Enterprise $21/user/mo 50k min. GPU runner self-host EC2 G5 $1/hr. Buildkite free 1 concurrency then $15/agent/mo. TeamCity free 3 agents then $299/yr addl 3 agents. Overage $0.008/min hosted, GPU $0.016/min
How this hobby graphics and rendering checklist works.
Each requirement below is something a hobby graphics and rendering build typically needs. Pick one of the four researched options — recommended, free, cheaper or paid — add your own with "Other", or skip the requirement if your project doesn't need it. Nothing is mandatory; the plan on the right tracks what you've decided so nothing gets forgotten.
Your picks are saved in this browser automatically, so you can come back anytime. Options are researched per build level and refreshed as vendors change their plans — always verify details on the provider's page before committing.